Games Developed @ GE I & II (UdG) in the course 2025/26

These are the games developed by our students of the 3rd year of the GDDV degree.

Boticary 3D
Simulation

Boticary 3D

July 15, 2026 (GE II)

You have been condemned for a magic they do not understand. Locked up in a tower, you face a deadly and ironic trap: if you manage to escape using spells, they will confirm that you are a witch and condemn you. If you stay, you will rot within these four walls. But perhaps, true magic is not a dark gift, but knowledge. Your only allies in this prison are the pigeons of the tower, ready to help you... but nothing is for free. Gather herbs, manage your resources and show everyone that anyone with wit can make magic.
Main Features: Explore and Collect: Enter the small garden of the tower to find and collect the ingredients needed for your escape. Interactive Alchemy: Physically throw the ingredients into your cauldron. Experiment and discover the right combinations to distill the potions. Help Has a Price: Interact with the pigeons and negotiate with them to get what you need.

Blast Protocol
Bullet Hell

Blast Protocol

July 18, 2026 (GE II)

Blast Protocol is a top-down bullet hell where a lone combat robot fights for survival deep in a hostile forest. You are Unit-1, the last active robot of a failed military protocol. The forest is no longer safe — enemy machines patrol every corner, and the swarm never stops coming. Move fast, shoot faster, and don't let them surround you.

Blackout Leap
Platformer, Puzzle

Blackout Leap

July 15, 2026 (GE II)

Use your amazing parkour skills to escape this dark, scify futuristic facility!

Aeternal Kermet
Survival

Aeternal Kermet

July 15, 2026 (GE II)

The world is dying. An unbearable heat has withered life as we knew it, making survival impossible. You were just an ordinary cat, until you were touched by the grace of the goddess Sekhmet. She bestowed upon you a sacred mission: leave your home behind, journey into the stars, and find a new dawn for your kind. For 356 days, you have drifted aimlessly through the cold void. Hope seemed entirely lost when a cosmic anomaly—a colossal black worm—swallowed your ship whole. The impact has left you stranded on an unexplored planet, strange and plunged into absolute darkness. Now, you must explore, craft, and survive long enough to send a beacon home. Will you succumb to the terrors lurking in the shadows, or will you be the light that guides your species to their new home?

SoulRend
RPG

SoulRend

Janury 31, 2026 (GE I)

Co-op Dark Fantasy Action RPG: The world shudders. A Spectral Boss, lord of nightmares, has awakened in the depths of a forgotten dungeon, gathering an army to bring about the 'Soul Rend'—the Final Tearing of all living souls.Only the most desperate or the bravest dare to answer. Your company has been summoned not for honor, but out of necessity. Every enemy you defeat grants you power—a spark of hope in the suffocating darkness. But beware: the labyrinth is treacherous, and the door leading to the heart of evil is well guarded. Will your own essence end up torn, feeding the force you swore to destroy, or will you be the light that breaks this eternal cycle?

Vampire Bar
strategy

Vampire Bar

Janury 31, 2026 (GE I)

In the shadows of the city of Girona, a nurse, consumed by the idea of ​​the inevitable passage of time, was given the opportunity to live forever by becoming a vampire for eternity. What he didn't know was that this would entail a huge debt to pay to the vampire bosses. Manage your night clinic as the sun goes down. Every second counts.

Casino Zombie Island
Shooter

Casino Zombie Island

Janury 31, 2026 (GE I)

Escape from an island populated by deadly zombies!

BetKeeper
Card Game, Strategy

BetKeeper

Janury 31, 2026 (GE I)

BetKeeper is a single-player isometric casino experience where every wager is a step closer to reclaiming your lost soul. You awaken inside a surreal casino beyond reality. The house owns your soul, and the only way to escape is to gamble. Each minigame is a trial of risk, strategy and luck. Win enough, and you might break free. Lose… and you belong to the house forever.