Areas of Research:
I´m
interested in the application of Monte Carlo, Integral Geometry and
Information Theory techniques to Video Games, Medical Imaging, Global
Illumination, Computational Aesthetics, Visualization, Shape Recognition
and Viewpoint Selection.
Recent projects as main researcher:
- Avances en la creación e interacción de contenidos para juegos de fitness, FITGAMES. PDC2021-120997-C32
- Funding entity : MICINN
- Amount : 48.300,00 €
- Period : 2021 - 2023
- Tecnologías interactivas para mejorar los juegos serios para la educación, la salud y la industria, ACTIVE. PID2019-106426RB-C31
- Funding entity : MICIU
- Amount : 107.932,00 €
- Period : 2020 - 2023
- Anàlisi i Millora de la Imatge per optimitzar la Generació de Documents electrònics amb qualitat, DOC2BE. ACE014/20/000058
- Funding entity : ACCIÓ
- Amount : 73.739,00 €
- Period : 2020 - 2023
- Tecnologías de juegos para la creación de contenidos digitales, gestión, visualización y sonificación. TIN2016-75866-C3-3-R
- Funding entity : MEC
- Amount : 137.819,00 €
- Period : 2017 - 2020
- Information theory tools applied to computer graphics
- Funding entity : VUDG - Universitat de Girona (UdG)
- Amount : 30.000,00 €
- Period : 2016 - 2019
- Avances en contenidos digitales para juegos serios. TIN2013-47276-C6-1-R
- Funding entity : MEC
- Amount : 134 691,00 €
- Period : 2014 - 2017
- Técnicas para el Diseño Dinámico de infraestructuras de carreteras: DYNACAR (UdG subproject)
- Funding entity : Innpacto (Ministerio de Ciencia e Innovación)
- Amount : 106 483,00 €
- Period : 2011 - 2013
- DEsarrollo de Contenidos y juEgo-herramientas interaCtivas revolucIonarias para eL aprendIzaje de músicA – e-Cecilia (UdG subproject)
- Funding entity : Innpacto (Ministerio de Ciencia e Innovación)
- Amount : 123 681,00 €
- Period : 2011 - 2013
- Modelización matemática de los éxitos musicales (MATMUSIC)
- Funding entity : Explora Ingenio (Ministerio de Ciencia e Innovación)
- Amount : 50 000,00 €
- Period : 2011 - 2012
- Eines de Teoria de la Informació per Fotografia Computacional amb aplicació a Saliency i High Dynamic Range (amb Universitat de Hasselt, Flandes, Bèlgica). CONES-2010-0027
- Funding entity : AGAUR
- Amount : 8 262.32 €
- Period : 2011 - 2012
- Noise removal, video enhancement and key frame selection and visualization for very low light level video (amb Tianjin University, Tianjin, China; Japan Advanced Institute of Science and Technology, Ishikawa, Japan). 2010-CONE2-00053
- Funding entity : AGAUR
- Amount : 8 901.62 €
- Period : 2011 - 2012
- Contenido digital para juegos serios: creación, gestión, renderizado e interacción. TIN2010-21089-C03-01
- Funding entity : MEC
- Amount : 109 142 €
- Period : 2010 - 2012
- Innovative plug-ins to improve realism in graphical engines
- Funding entity : CIDEM (Generalitat de Catalunya)
- Amount : 82 487.20 €
- Period : 2009 - 2011
- Sistema de visualització per l´ajut a la presa de decisions - SVAPD
- Funding entity : CIDEM (Generalitat de Catalunya)
- Amount : 22.236 €
- Period : 2008 - 2010
- Contenido inteligente para aplicaciones de realidad virtual.
Técnicas de punto de vista e iluminación global. TIN2007-68066-C04-01
- Funding entity : MEC
- Amount : 175.000 €
- Period : 10/10/2007 - 31/10/2010
- Millora automàtica d’imatges digitalitzades i identificació de documents
- Funding entity : Gidoc Integral
- Amount : 16.000 €
- Period : 2006 - 2007
- Synthesis of Photo-realistic Images in Computer Games and Virtual Reality Systems. HH2004-001
- Funding entity : MEC
- Amount : 8.000 €
- Period : 01/01/05 - 31/12/06
- Desarrollo de un optimizador de diseños modelados en sistemas CAD para su visualización en tiempo real
- Funding entity : Ministerio de Industria, Turismo y Comercio - Profit 2004 - Consorcios TIC
- Amount : 131.162 €
- Period : 01/10/04 - 31/12/05
- GameTools (Advanced Tools for Developing Highly Realistic Computer Games). IST-2-004363
- Funding entity : European Community - Commission of the European Communities
- Amount : 245.100 € (UdG) 1.649.863 € (Global)
- Period : 01/09/04 - 30/05/07
- Mejora y aplicación de la tecnología de juegos en realidad virtual y contenido web. TIN2004-07451-C03-01
- Funding entity : MEC
- Amount : 131.790 €
- Period : 01/01/2005 - 31/12/2007
- Síntesis de imágenes fotorrealistas en juegos por ordenador. TIC2001-2416-C03-01
- Funding entity : MCYT
- Amount : 14.280.000 PTA
- Period : 28/12/01 - 27/12/04
PhD. Thesis Advised:
- Augmented film narrative by use of non-photorealistic rendering
Víctor Fajnzylber Reyes
Dep. Informàtica, Matemàtica Aplicada i Estadística
Universitat de Girona, 2021
- Serious games for visually impaired players and to promote first-aid protocols
Antonio Rodríguez Benítez
Dep. Informàtica, Matemàtica Aplicada i Estadística
Universitat de Girona, 2020
Coadvised with Imma Boada
- Perceptual Information-Theoretic Measures for Viewpoint Selection and Object Recognition
Xavier Bonaventura Brugués
Dep. Informàtica, Matemàtica Aplicada i Estadística
Universitat de Girona, 2015
Coadvised with Miquel Feixas
- Information theory techniques for multimedia data classification and retrieval
Marius Vila Duran
Dep. Informàtica, Matemàtica Aplicada i Estadística
Universitat de Girona, 2015
Coadvised with Miquel Feixas
- Simulation of flowering plants
Olga Petrenko
Dep. Informàtica, Matemàtica Aplicada i Estadística
Universitat de Girona, 2014
Coadvised with Djamchid Ghazanfarpour
- Serious Games for Health and Medicine. A Cardiopulmonary Resuscitation (CPR) Case Study
Voravika Wattanasoontorn
Dep. Informàtica, Matemàtica Aplicada i Estadística
Universitat de Girona, 2013
Coadvised with Imma Boada
- Advanced Illumination and view selection techniques for volume rendering and its application to medical imaging
Marc Ruiz Altisent
Dep. Informàtica, Matemàtica Aplicada i Estadística
Universitat de Girona, 2012
Coadvised with Imma Boada, Miquel Feixas
- Enhancing the Rendering of Natural Scenes: Rain, Sea and Terrain
Anna Puig Centelles
Dep. de Llenguatges i Sistemes Informàtics
Universitat Jaume I, 2010
Coadvised with Miguel Chover
- Improvements in the Ray Tracing of Implicit Surfaces based on Interval Arithmetic
Jorge Flórez-Díaz
Universitat de Girona, 2008
Coadvised with Josep Vehí
- Fast Photorealistic Techniques to simulate global illumination in videogames and virtual environments
Álex Méndez
Universitat Politècnica de Catalunya, 2007
- View-point driven simplification of polygonal models using information theoretic measures
Pascual Castelló
Universitat Jaume I, 2007
Coadvised with Miguel Chover
- Information-Theoretic Refinement Criteria for Image Synthesis
Jaume Rigau
Universitat Politècnica de Catalunya, 2006
Coadvised with Miquel Feixas
- Adaptive and Depth Buffer Solutions with Bundles of Parallel Rays for Global Line Monte Carlo Radiosity
Roel Martínez
Universitat Politècnica de Catalunya, 2004
- On the Selection of Good Views and its Application to Computer Graphics
Pere Pau Vázquez
Universitat Politècnica de Catalunya, 2003
- An Information-Theory Framework for the Study of the Complexity of Visibility and Radiosity in a Scene
Miquel Feixas
Universitat Politècnica de Catalunya, 2002
- Efficient Techniques in Global Line Radiosity
Francesc Castro
Universitat Politècnica de Catalunya, 2002
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2023
2022
- Generalizing the Balance Heuristic Estimator in Multiple Importance Sampling
Mateu Sbert, Víctor Elvira
Entropy 24(2): 191 (2022)
- A Bounded Measure for Estimating the Benefit of Visualization (Part I): Theoretical Discourse and Conceptual Evaluation
Min Chen, Mateu Sbert
Entropy 24(2): 228 (2022)
- A Bounded Measure for Estimating the Benefit of Visualization (Part II): Case Studies and Empirical Evaluation
Min Chen, Alfie Abdul-Rahman, Deborah Silver, Mateu Sbert
Entropy 24(2): 282 (2022)
- Robust Multiple Importance Sampling with Tsallis φ-Divergences
Mateu Sbert, László Szirmay-Kalos
Entropy 24(9): 1240 (2022)
- Robust Sample Budget Allocation for MIS
László Szirmay-Kalos, Mateu Sbert
Eurographics (Short Papers) 2022: 17-20
- Entropy Based Analysis of Gaze Fixation Duration
Qiaohong Hao, Mateu Sbert, Qinghe Feng, Jiawan Zhang
IJCNN 2022: 1-9
2021
- Histogram Ordering
Mateu Sbert, Jordi Poch, Shuning Chen, Víctor Elvira
IEEE Access 9: 28785-28796 (2021)
- Stochastic Order and Generalized Weighted Mean Invariance
Mateu Sbert, Cosmin Ancuti, Codruta O. Ancuti, Jordi Poch, Shuning Chen, Màrius Vila
Entropy 23(6): 662 (2021)
- Is the Chen-Sbert Divergence a Metric?
Min Chen, Mateu Sbert
CoRR abs/2101.06103 (2021)
- A Bounded Measure for Estimating the Benefit of Visualization: Case Studies and Empirical Evaluation
Min Chen, Alfie Abdul-Rahman, Deborah Silver, Mateu Sbert
CoRR abs/2103.02502 (2021)
- A Bounded Measure for Estimating the Benefit of Visualization: Theoretical Discourse and Conceptual Evaluation
Min Chen, Mateu Sbert
CoRR abs/2103.02505 (2021)
2020
- The role of the Information channel in visual computing
Miquel Feixas, Mateu Sbert
Min Chen and others (eds), Advances in Info-Metrics: Information and Information Processing across Disciplines (New York, 2020; online edn, Oxford Academic, 17 Dec. 2020),
- Gaze Information Channel in Van Gogh's Paintings
Qiaohong Hao, Lijing Ma, Mateu Sbert, Miquel Feixas, Jiawan Zhang
Entropy 22(5): 540 (2020)
- Interpreting Social Accounting Matrix (SAM) as an Information Channel
Mateu Sbert, Shuning Chen, Miquel Feixas, Màrius Vila, Amos Golan
Entropy 22(12): 1346 (2020)
- Color Channel Compensation (3C): A Fundamental Pre-Processing Step for Image Enhancement
Codruta O. Ancuti, Cosmin Ancuti, Christophe De Vleeschouwer, Mateu Sbert
IEEE Trans. Image Process. 29: 2653-2665 (2020)
- Stochastic Orders on Two-Dimensional Space: Application to Cross Entropy
Mateu Sbert, Yuji Yoshida
MDAI 2020: 28-40
- A Bounded Measure for Estimating the Benefit of Visualization
Min Chen, Mateu Sbert, Alfie Abdul-Rahman, Deborah Silver
CoRR abs/2002.05282 (2020)
2019
- Gaze Information Channel in Cognitive Comprehension of Poster Reading
Qiaohong Hao, Mateu Sbert, Lijing Ma
Entropy 21(5): 444 (2019)
- Local Parallel Cross Pattern: A Color Texture Descriptor for Image Retrieval
Qinghe Feng, Qiaohong Hao, Mateu Sbert, Yugen Yi, Ying Wei, Jiangyan Dai
Sensors 19(2): 315 (2019)
- Color Channel Transfer for Image Dehazing
Codruta Orniana Ancuti, Cosmin Ancuti, Christophe De Vleeschouwer, Mateu Sbert
IEEE Signal Process. Lett. 26(9): 1413-1417 (2019)
- Optimal Deterministic Mixture Sampling
Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos
Eurographics (Short Papers) 2019: 73-76
- Dense-Haze: A Benchmark for Image Dehazing with Dense-Haze and Haze-Free Images
Codruta O. Ancuti, Cosmin Ancuti, Mateu Sbert, Radu Timofte
ICIP 2019: 1014-1018
- Image Decolorization Based on Information Theory
Cosmin Ancuti, Codruta O. Ancuti, Miquel Feixas, Mateu Sbert
ICIP 2019: 3242-3246
- On the Upper Bound of the Kullback-Leibler Divergence and Cross Entropy
Min Chen, Mateu Sbert
CoRR abs/1911.08334 (2019)
2018
- Gestural Interaction and Visual Illusion for Lower Limbs’ Neuropathic Pain Treatment
Lopez-Carballo J, Rodriguez N, Soler D, Opisso E, Sbert M.
IEEE Transactions on Neural Systems and Rehabilitation Engineering 26(11), 2217-2225
- Some Order Preserving Inequalities for Cross Entropy and Kullback–Leibler Divergence
Mateu Sbert, Min Chen, Jordi Poch, Anton Bardera
Entropy 20(12):959
- CPRforblind: A video game to introduce cardiopulmonary resuscitation protocol to blind people
Antonio Rodríguez-Benítez, Imma Boada, Santiago Thió-Henestrosa, Mateu Sbert
BJET 49(4), 636-645
- Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates.
László Szirmay-Kalos, Milán Magdics, Mateu Sbert
Comput. Graph. Forum 37(2), 63-74
- Multiple importance sampling revisited: breaking the bounds.
Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos
EURASIP J. Adv. Signal Process. 2018: 15 (2018)
- IBVis: Interactive Visual Analytics for Information Bottleneck Based Trajectory Clustering.
Yuejun Guo, Qing Xu, Mateu Sbert
Entropy 20(3), 159
- A Survey of Viewpoint Selection Methods for Polygonal Models.
Xavier Bonaventura, Miquel Feixas, Mateu Sbert, Lewis L. Chuang, Christian Wallraven
Entropy 20(5), 370
- Learning Analytics Through Serious Games: Data Mining Algorithms for Performance Measurement and Improvement Purposes
Abdelali Slimani, Fatiha Elouaai, Lotfi Elaachak, Othman Bakkali Yedri, Mohammed Bouhorma, Mateu Sbert
iJET 13(1), 46-64
- Random-valued impulse noise removal using adaptive ranked-ordered impulse detector
Qing Xu, Yunhe Li, Yuejun Guo, Shang Wu, Mateu Sbert
J. Electronic Imaging 27(1), 13001
- An Arduino-based device for visually impaired people to play videogames
Antonio Rodríguez-Benítez, Imma Boada, Mateu Sbert
Multimedia Tools Appl. 77(15), 19591-19613
- A group-based signal filtering approach for trajectory abstraction and restoration
Yuejun Guo, Qing Xu, Xiaoxiao Luo, Hao Wei, Hongjuan Bu, Mateu Sbert
Neural Computing and Applications 29(9), 371-387
- Multiple importance sampling characterization by weighted mean invariance.
Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos, Víctor Elvira
The Visual Computer 34(6-8), 843-852
- Pupillary Reactivity to Non-Photorealistic Rendering: A Case Study of Immersion in 3D Cinema
Victor Fajnzylber, Samuel Madariaga, Rafael Del Villar, Pedro Maldonado, Diego Vargas, Aria Serra, Milán Magdics, Mateu Sbert
IC3D 2018: 1-8
- Multi-Exposure Image Fusion Based on Information-Theoretic Channel
Qi Zhao, Mateu Sbert, Miquel Feixas, Qing Xu
ICIP 2018, 1872-1876
- Pairwise Cross Pattern: A Color-LBP Descriptor for Content-Based Image Retrieval.
Qiaohong Hao, Qinghe Feng, Ying Wei, Mateu Sbert, Wenhuan Lu, Qing Xu
PCM (1) 2018, 290-300
- Gaze Information Channel
Lijing Ma, Mateu Sbert, Miquel Feixas
PCM (3) 2018, 575-585
- Decolorization by Fusion
Cosmin Ancuti, Codruta Ancuti, Christophe de Vleeschouwer, Mateu Sbert
IEEE Access, 2018
2017
- Augmented film narrative by use of non-photorealistic rendering
Victor Fajnzylber, Larry González, Pedro Maldonado, Rafael Del Villar, Rodrigo Yanez, Samuel Madariaga, Milán Magdics, Mateu Sbert
IC3D 2017: 1-8
- The Abstraction for Trajectories with Different Numbers of Sampling Points.
Peng Li, Qing Xu, Hao Wei, Yuejun Guo, Xiaoxiao Luo, Mateu Sbert
ICONIP (6) 2017: 434-442
- Trajectory Shape Analysis and Anomaly Detection Utilizing Information Theory Tools
Yuejun Guo, Qing Xu, Peng Li, Mateu Sbert, Yu Yang
Entropy 19(7), 323
- Tutorial on information theory in visualization.
Mateu Sbert, Han-Wei Shen, Ivan Viola, Min Chen, Anton Bardera, Miquel Feixas:
SIGGRAPH ASIA (Courses) 2017: 17:1-17:165
- Adaptive multiple importance sampling for general functions
Mateu Sbert, Vlastimil Havran
The Visual Computer 33(6-8), 845-855
- Shape exploration of 3D heterogeneous models based on cages
Weiliang Meng, Jianwei Guo, Xavier Bonaventura, Mateu Sbert, Xiaopeng Zhang
Multimedia Tools and Applications, 76(10), 12369-12390
- Information measures for terrain visualization
Xavier Bonaventura, Aleksandra A Sima, Miquel Feixas, Simon J Buckley, Mateu Sbert, John A Howell
Computers & Geosciences 99, 9-18
2016
- A necessary and sufficient condition for the inequality of generalized weighted means
Mateu Sbert, Jordi Poch
Journal of Inequalities and Applications 2016(1), 292
- Fast Agglomerative Information Bottleneck Based Trajectory Clustering
Yuejun Guo, Qing Xu, Yang Fan, Sheng Liang, Mateu Sbert
International Conference on Neural Information Processing (ICNIP), 425-433
- Improving Serious Game Design Through a Descriptive Classification: a Comparation of Methodologies
Abdelali Slimani, Mateu Sbert, Imma Boada, Fatiha Elouaai, Mohammed Bouhorma
Journal of Theoretical and Applied Information Technology 92(1), 130-143
- Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling
Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos
Computer Graphics Forum 35(7), 451-460
- Information Theory Tools for Visualization
Min Chen, Miquel Feixas, Ivan Viola, Anton Bardera, Han-Wei Shen, Mateu Sbert
CRC press
- An Overview+ Detail Surveillance Video Player: Information-Based Adaptive Fast-Forward
Lele Dong, Qing Xu, Shang Wu, Xueyan Song, Klaus Schoeffmann, Mateu Sbert
Pacific Rim Conference on Multimedia (PCM), 366-375
- Key Frame Extraction Based on Motion Vector
Ziqian Qiang, Qing Xu, Shihua Sun, Mateu Sbert
Pacific Rim Conference on Multimedia (PCM), 387-395
- 30: 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol
Imma Boada, Antonio Rodriguez-Benitez, Juan Manuel Garcia-Gonzalez, Santiago Thió-Henestrosa, Mateu Sbert
International Journal of Computer Games Technology 2016
- Selecting Video Key Frames Based on Relative Entropy and the Extreme Studentized Deviate Test
Yuejun Guo, Qing Xu, Shihua Sun, Xiaoxiao Luo, Mateu Sbert
Entropy 18 (3), 73
- Information Theory in Visualization
Min Chen, Mateu Sbert, Han-Wei Shen, Ivan Viola, Anton Bardera, Miquel Feixas
The Eurographics Association
- Platform-Driven Design for serious games, Collaboration and Multilayer methodology
Abdelali Slimani, Mateu Sbert, Fatiha Elouaai, Mohammed Bouhorma
CoSECivi, 17-24
2015
- Using a serious game to complement CPR instruction in a nurse faculty
Imma Boada, Antonio Rodriguez-Benitez, Juan Manuel Garcia-Gonzalez, Josep Olivet, Vicenç Carreras, Mateu Sbert
Computer methods and programs in biomedicine 122(2), 282-291
- XaIBO: An Extension of aIB for Trajectory Clustering with Outlier
Yuejun Guo, Qing Xu, Sheng Liang, Yang Fan, Mateu Sbert
International Conference on Neural Information Processing (ICONIP), 423-431
- Fast TLS Denoising Algorithm Using Grid Technique
Yimin Lv, Qing Xu, Yuejun Guo, Huixuan Li, Mateu Sbert
International Conference on Virtual Reality and Visualization (ICVRV), 59-63
- Detection and Removal for Impulse Noise in Monte Carlo Global Illumination Rendered Images of Highly Glossy Scenes
Hongjuan Bu, Qing Xu, Shang Wu, Yuejun Guo, Mateu Sbert
International Conference on Virtual Reality and Visualization (ICVRV), 125-129
- Benford´s Law for Music Analysis
Isabel Barbancho, Lorenzo J Tardón, Ana M Barbancho, Mateu Sbert
16th International Society for Music Information Retrieval Conference (ISMIR), 735-741
- From 2D to 3D: A Case Study of NPR and Stereoscopic Cinema
Victor Fajnzylber, Milán Magdics, Macarena Castillo, Constanza Ortega, Mateu Sbert
International Symposium on Smart Graphics, 87-98
- Hierarchical clustering based on the information bottleneck method using a control process
Ester Bonmati, Anton Bardera, Imma Boada, Miquel Feixas, Mateu Sbert
Pattern Analysis and Applications 18(3), 619-637
- Surface reflectance characterization by statistical tools
Vlastimil Havran, Mateu Sbert
31st Spring Conference on Computer Graphics, 39-46
- 3D shape retrieval using viewpoint information-theoretic measures
Xavier Bonaventura, Jianwei Guo, Weiliang Meng, Miquel Feixas, Xiaopeng Zhang, Mateu Sbert
Computer Animation and Virtual Worlds 26(2), 147-156
- Implementation of an Immersive Videogame: Legends of Girona
Rubén Jesús García Hernández, Antonio Rodríguez Benítez, Juan Manuel García González, Milán Magdics, Philippe Bekaert, Mateu Sbert
International Journal of Creative Interfaces and Computer Graphics (IJCICG) 6(1)
2014
- Optimal combination of techniques in multiple importance sampling
Vlastimil Havran, Mateu Sbert
13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 141-150
- A novel approach for enhancing very dark image sequences
Qing Xu, Hailin Jiang, Riccardo Scopigno, Mateu Sbert
Signal Processing 103, 309-330
- Analysis of image informativeness measures
Màrius Vila, Anton Bardera, Miquel Feixas, Philippe Bekaert, Mateu Sbert
IEEE International Conference on Image Processing (ICIP), 1086-1090
- Overestimation and underestimation biases in photon mapping with non-constant kernels
Rubén Jesús García Hernández, Carlos Urena, Jordi Poch, Mateu Sbert
IEEE Transactions on Visualization and Computer Graphics 20(10), 1441-1450
- Browsing and Exploration of Video Sequences: A New Scheme for Key Frame Extraction and 3D Visualization Using Entropy Based Jensen Divergence
Qing Xu, Yu Liu, Xiu Li, Zhen Yang, Jie Wang, Mateu Sbert, Riccardo Scopigno
Information Sciences 278, 736-756
- Reducing complexity in polygonal meshes with view-based saliency
Pascual Castelló, Miguel Chover, Mateu Sbert, Miguel Feixas
Computer Aided Geometric Design 31(6), 279-293
- A New Scheme for Trajectory Visualization
Yuejun Guo, Qing Xu, Xiu Li, Xiaoxiao Luo, Mateu Sbert
18th International Conference on Information Visualisation (iV), 40-45
- F-divergences driven video key frame extraction
Xiaoxiao Luo, Qing Xu, Mateu Sbert, Klaus Schoeffmann
IEEE International Conference on Multimedia and Expo (ICME), 1-6
- LISSA A GAME TO LEARN CPR AND AED USE
Imma Boada, Voravika Wattanasoontorn, Juan Manuel García-González, Antonio Rodríguez-Benítez, Mateu Sbert
GLOBAL CONFERENCE ON TEACHING AND LEARNING WITH TECHNOLOGY (CTLT), 130
- Statistical characterization of surface reflectance
Vlastimil Havran, Mateu Sbert
Eurographics 2014 Workshop on Material Appearance Modeling: Issues and Acquisition, 15-18
- LISSA a serious game to teach CPR and use of AED
Voravika Wattanasoontorn, Imma Boada, Mateu Sbert, Josep Olivet, Dolors Juvinyà
Resuscitation 85, S72
- Information Theory Tools for Image Processing
Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu, Mateu Sbert
Synthesis Lectures on Computer Graphics and Animation 6(1), 1-164
- View-Dependent Tessellation and Simulation of Ocean Surfaces
Anna Puig-Centelles, Francisco Ramos, Oscar Ripolles, Miguel Chover, Mateu Sbert
The Scientific World Journal
- Anomaly detection based on trajectory analysis using kernel density estimation and information bottleneck techniques
Yuejun Guo, Qing Xu, Yu Yang, Sheng Liang, Yu Liu, Mateu Sbert
Technical report 108, University of Girona
- POST-PROCESSING EXPRESSIVE RENDERING EFFECTS FOR VISUAL DEFICIENCY
Catherine Sauvaget, Milán Magdics, Rubén Jesús García , Mateu Sbert
Decision Making and Soft Computing: 11th International FLINS Conference, 466-471
- A game to relive Don Quixote´s adventures
Mateu Sbert, Imma Boada, Voravika Wattanasoontorn, Antonio Rodríguez-Benítez, Juan Manuel García-González and Encarna Soto
1er Congreso de la Sociedad Española para las Ciencias del Videojuego, 91-100
- E-cecilia: implementation of a music game
Rubén Jesús García Hernández, Isabel Barbancho Perez, Lorenzo Jose Tardon Garcia, Jon Arrambarri, Milán Magdics, Mateu Sbert
1er Congreso de la Sociedad Española para las Ciencias del Videojuego, 66-77
- Test Installation of a Marker-Based Framework for Structural Health Monitoring of Bridges
Milán Magdics, Rubén Jesús García Hernández, Voravika Wattanasoontorn, Mateu Sbert
Applied Mechanics and Materials 477, 813-816
- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming
Rubén Jesús García, Jesús Gumbau, László Szirmay-Kalos, Mateu Sbert
Simulations, Serious Games and Their Applications, part of the Gaming Media and Social Effects (GMSE), 183-205
- Serious games for e-health care
Voravika Wattanasoontorn, Rubén Jesús García Hernández, Mateu Sbert
Simulations, Serious Games and Their Applications, part of the Gaming Media and Social Effects (GMSE), 127-146
2013
- Serious Games for Health
Voravika Wattanasoontorn, Imma Boada, Rubén Jesús García Hernández, Mateu Sbert
Entertainment Computing 4(4), 231-247
- Viewpoint Information-Theoretic Measures for 3D Shape Similarity
Xavier Bonaventura, Jianwei Guo, Weiliang Meng, Miquel Feixas, Xiaopeng
12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (VRCAI), 183-190
- Post-Processing NPR Effects for Video Games
Milán Magdics, Catherine Sauvaget, Rubén García, Mateu Sbert
12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI), 147-156
- Flower modelling using natural interface and 3Gmap L-systems
Olga Petrenko, Rubén Jesús García Hernández, Mateu Sbert, Olivier Terraz, Djamchid Ghazanfarpour
12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 101-108
- A Kinect-based System for Cardiopulmonary Resuscitation Simulation: A pilot study
Voravika Wattanasoontorn, Milán Magdics, Imma Boada, Mateu Sbert
4th International Conference on Serious Games Developments and Applications (SGDA), 25-27
- Information Theory-Based Automatic Multimodal Transfer Function Design
Roger Bramon, Marc Ruiz, Anton Bardera, Imma Boada, Miquel Feixas, Mateu Sbert
IEEE Journal of Biomedical and Health Informatics 17(4), 870-880
- An Information-Theoretic Observation Channel for Volume Visualization
Roger Bramon, Marc Ruiz, Anton Bardera, Imma Boada, Miquel Feixas, Mateu Sbert
Computer Graphics Forum (EuroVis) 32(3), 411-420
- Tsallis entropy-based information measure for shot boundary detection and keyframe selection
Màrius Vila, Anton Bardera, Qing Xu, Miquel Feixas, Mateu Sbert
Signal, Image and Video Processing 7(3), 507-520
- Information measures for object understanding
Xavier Bonaventura, Miquel Feixas, Mateu Sbert
Signal, Image and Video Processing 7(3), 467-478
- Simplification method for textured polygonal meshes based on structural appearance
Carlos González, Pascual Castelló, Miguel Chover, Mateu Sbert, Miguel Feixas, Jesús Gumbau
Signal, Image and Video Processing 7(3), 479-492
- Computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models
Aleksandra Anna Sima, Xavier Bonaventura, Miquel Feixas, Mateu Sbert, John Anthony Howell, Ivan Viola, Simon John Buckley
Computers & Geosciences 52, 281-291
- Smooth shadow boundaries with exponentially-warped gaussian filtering
Jesús Gumbau, Mateu Sbert , László Szirmay-Kalos, Miguel Chover, Carlos González
Computer&Graphics 37(3), 214-224
- Post-Processing NPR Effects for Video Games: a Case Study
Milán Magdics, Catherine Sauvaget, Rubén García, Mateu Sbert
Poster at Expressive
- Implementation of a videogame: Legends of Girona
Antonio Rodriguez, Rubén Jesús García , JM Garcia, Milán Magdics, Mateu Sbert
Simposio Español de Entretenimiento Digital, 96-107
- Marker-based Framework for Structural Health Monitoring of Civil Infrastructure
Milán Magdics, Rubén Jesús García Hernández, Mateu Sbert
Applied Mechanics and Materials 378, 539-545
- Modifying a game interface to take advantage of advanced I/O devices: a case study
Rubén Jesús García Hernández, Milán Magdics, Antonio Rodriguez, Mateu Sbert
International Conference on Information Science and Technology Application (ICISTA) 58, 128-132
- 3Gmap L-Systems Grammar Application to the Modeling of Flowering Plants
Olga Petrenko, Mateu Sbert, Olivier Terraz, Djamchid Ghazanfarpour
Intelligent Computer Graphics, part of the Studies in Computational Intelligence book series (SCI) 441, 1-21
- LISSA: A Serious Game to learn Cardiopulmonary Resuscitation
Voravika Wattanasoontorn, Imma Boada, Mateu Sbert
The 8th international conference on Foundations of Digital Games (FDG): Games for Learning workshop, 14-17
- Visual realism in 3D serious games for learning: A case study
Voravika Wattanasoontorn, Milán Magdics, Mateu Sbert
15th International Conference on Enterprise Information Systems: Workshop on Interaction Design in Educational Environments (ICEIS)
- Description and solution of an unreported intrinsic bias in photon mapping density estimation with constant kernel
R. García, Carlos Ureña, Mateu Sbert
Eurographics 24th Symposium on Rendering. Invited paper from Computer Graphics Forum
2012
- Description and solution of an unreported intrinsic bias in photon mapping density estimation with constant kernel
R. García, Carlos Ureña, Mateu Sbert
Computer Graphics Forum 31(1), 33-41
- Key Frame Selection Based on Jensen-Rényi Divergence
Qing Xu, Xiu Li, Zhen Yang, Jie Wang, Mateu Sbert, Jianfu Li
21st International Conference on Pattern Recognition (ICPR), 1892-1895
- The framework of a Life Support Simulation Application
Voravika Wattanasoontorn, Imma Boada, Carles Blavi, Mateu Sbert
Procedia Computer Science 15, 293-294
- Rain simulation in dynamic scenes
Anna Puig-Centelles, Nicolau Sunyer, Oscar Ripolles, Miguel Chover, Mateu Sbert
Innovative Design and Creation of Visual Interfaces: Advancements and Trends, 291-305
- 3D visualization of derived hydrophysical parameters in Lakes and Inland Seas. New approach to applied hydrodynamics.
A. Barcaru, E. Roget, Mateu Sbert, P. Zavialov, K. Korontenko, Miquel Feixas
European General Assembly Conference Abstracts 14, 9598
- Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming
Rubén Jesús García Hernández, Jesús Gumbau, László Szirmay-Kalos, Mateu Sbert
Simulations, Serious Games and Their Applications, part of Gaming Media and Social Effects book series (GMSE), 183-205
- Serious Games for e-Healthcare
Voravika Wattanasoontorn, Rubén Jesús García Hernández, Mateu Sbert
Asian-European Workshop on Serious Game and Simulation, 25th Annual Conference on Computer Animation and Social Agents (CASA)
- Modeling of Flowers with Inverse Grammar Generation Interface
Olga Petrenko, Mateu Sbert, Olivier Terraz, Djamchid Ghazanfarpour
International Journal of Creative Interfaces and Computer Graphics (IJCICG) 3(2), 23-41
- Multimodal Data Fusion based on Mutual Information
Roger Bramon, Imma Boada, Anton Bardera, Quim Rodríguez, Miquel Feixas, Josep Puig, Mateu Sbert
IEEE Transactions on Visualization and Computer Graphics, 1574-1587
- Energy-saving light positioning using heuristic search
Francesc Castro, Esteve del Acebo, Mateu Sbert
Engineering Applications of Artificial Intelligence 25(3), 566-582
- Description and solution of an unreported intrinsic bias in photon mapping density estimation with constant kernel
R. García, Carlos Ureña, Mateu Sbert
Computer Graphics Forum 31(1), 33-41
2011
- Shadow map filtering with Gaussian Shadow Maps
Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover, Carlos González
10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI), 75-82
- Tsallis Entropy for Geometry Simplification
Pascual Castelló, Carlos González, Miguel Chover, Mateu Sbert, Miquel Feixas
Entropy 13(10), 1805-1828
- Viewpoint Information
X. Bonaventura, Miquel Feixas, Mateu Sbert
International Conference GraphiCon
- Automatic transfer functions based on informational divergence
Marc Ruiz, Anton Bardera, Imma Boada, Ivan Viola, Miquel Feixas, Mateu Sbert
IEEE Transactions on Visualization and Computer Graphics 17(12), 1932-1941
- Tsallis Mutual Information for Document Classification
Màrius Vila, Anton Bardera, Miquel Feixas, Mateu Sbert
Entropy 13(9), 1694-1707
- Interactive modeling of flowers with 3Gmap L-Systems
Olga Petrenko. Olivier Terraz, Mateu Sbert, Djamchid Ghazanfarpour
21st International Conference on Computer Graphics and Vision, 20-24
- Noise Reduction for Path Traced Imaging of Participating Media
Qing Xu, Yu Liu, Ruijie Zhang, Shiqiang Bao, Riccardo Scopigno, Mateu Sbert
19th European Signal Processing Conference, 1683-1687
- Multiresolution Image Registration Based on Tree Data Structures
Anton Bardera, Imma Boada, Miquel Feixas, Jaume Rigau, Mateu Sbert
Graphical Models 73(4), 111-126
- Improving Shadow Map Filtering with Statistical Analysis
Gumbau, Jesus, László Szirmay-Kalos, Mateu Sbert, Miguel Chover Sellés
Eurographics (Short Papers), 33-36
- Information Theory in Computer Graphics and Visualization
Mateu Sbert, Miguel Feixas, Ivan Viola
SIGGRAPH ASIA Course
2010
- A New Refinement Criterion for Adaptive Sampling in Path Tracing
Qing Xu, Mateu Sbert, Miguel Feixas, Riccardo Scopigno
International Symposium on Industrial Electronics (ISIE), 1556-1561
- GPU-based Ambient Occlusion and Indirect Illumination
Balázs Tóth, Tamás Umenhoffer, László Szirmay-Kalos, Mateu Sbert
UPGRADE, digital journal of CEPIS (Council of European Professional Informatics Societies)
- Oclusión ambiental e iluminación indirecta basada en GPU 10
Balázs Tóth, Tamás Umenhoffer, László Szirmay-Kalos, Mateu Sbert
Novática, journal of the Spanish CEPIS society ATI (Asociación de Técnicos de Informática), issue 208
- Image Information on Digital Photography
Jaume Rigau, Miquel Feixas, Mateu Sbert
Asian Conference on Computer Vision (ACCV), 122-131
- Volumetric Ambient Occlusion for Volumetric Models
Marc Ruiz, Låszló Szirmay-Kalos, Tamás Umenhoffer, Imma Boada, Miquel Feixas, Mateu Sbert
Visual Computer 26, 687-695
- A new approach for very dark video denoising and enhancement
Qing Xu, Hailin Jiang, Riccardo Scopigno, Mateu Sbert
International Conference on Image Processing (ICIP), 1185-1188
- Selection and 3D Visualization of Video Key Frames
Qing Xu, Pengcheng Wang, Bin Long, Mateu Sbert, Miguel Feixas, Riccardo Scopigno
International Conference on Systems Man and Cybernetics (SMC), 52-59
- Tessellating Ocean Surfaces
Anna Puig-Centelles, Francisco Ramos, Miquel Chover, Oscar Ripolles, Mateu Sbert
Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications
- Viewpoint Information Channel for Illustrative Volume Rendering
Marc Ruiz, Imma Boada, Miquel Feixas, Mateu Sbert
Computers and Graphics Journal 34, 351-360
- Image Registration by Compression
Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
Information Sciences 180(7), 1121-1133
- Volumetric Ambient Occlusion for Real-Time Rendering and Games
László Szirmay-Kalos, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert
IEEE Computer Graphics & Applications 30(1), 70-79
- Reliable soft shadows over implicit surfaces
J. Flórez-Díaz, Mateu Sbert
18th International Conference on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, 151-158
- Screen Space Soft Shadows
Jesús Gumbau, Miguel Chover, Mateu Sbert
GPU Pro, 477-491
- Interactive volume illustration using intensity Filtering
Marc Ruiz, Imma Boada, Miquel Feixas, Mateu Sbert
Computational Aesthetics in Graphics, Visualization, and Imaging, 51-58
- Toward Auvers Period: Evolution of van Gogh´s Style
Jaume Rigau, Miquel Feixas, Mateu Sbert, Christian Wallraven
Computational Aesthetics in Graphics, Visualization, and Imaging, 99-106
- Viewpoint Entropy-driven Simplification Method for Textured Triangle Meshes
Carlos González, Pascual Castelló, Miquel Chover, Mateu Sbert, Miguel Feixas
Fifth International Conference on Computer Graphics Theory and Applications (GRAPP), 30-37
- Teselación y simulación de mar
Anna Puig-Centelles, Francisco Ramos Romero, Miguel Chover Sellés, Oscar Ripolles, Mateu Sbert
2009
- Information Theory Tools for Computer Graphics
Mateu Sbert, Miguel Feixas, Jaume Rigau, Ivan Viola, Miguel Chover
Morgan & Claypool Publishers; 1 edition
- Information Theory Tools for Viewpoint Selection, Mesh Saliency and Geometry Simplification
Mateu Sbert, Miguel Feixas, Pascual Castelló, Miguel Chover
Intelligent Computer Graphics, 41-61
- Speculative parallelization of multipath radiosity algorithm
A. Trias, J. Puiggalí, Francesc Castro, T. Jové, Mateu Sbert, Jose L. Marzo
International Symposium on Performance Evaluation of Computer & Telecommunication Systems (SPECTS) 41, 89-95
- Specular Effects on the GPU: State of the Art
László Szirmay-Kalos, Tamás Umenhoffer, Gustavo Patow, László Szécsi, Mateu Sbert
Computer Graphics Forum 28(6), 1586-1617
- Incremental reuse of paths in random walk radiosity
Francesc Castro, Mateu Sbert
7th International Conference on Large-Scale Scientific Computations (LSSC), 379-386
- Heuristic-Search-Based Light Positioning according to Irradiance Intervals
Francesc Castro, Esteve del Acebo, Mateu Sbert
International Symposium on Smart Graphics, 128-139
- Categorizing art: comparing humans and computers
Christian Wallraven, Roland Fleming, Douglas Cunningham, Jaume Rigau, Miquel Feixas, Mateu Sbert
Computers and Graphics, Elsevier Ltd 33(4), 484-495
- Aesthetic appraisal of art-from eye movements to computers
Christian Wallraven, Douglas Cunningham, Jaume Rigau, Miquel Feixas, Mateu Sbert
International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, 137-144
- Image Segmentation Using Excess Entropy
Anton Bardera, Imma Boada, Miquel Feixas, Mateu Sbert
Journal of Signal Processing Systems 54(1-3), 205-214
- Image Segmentation using Information Bottleneck Method
Anton Bardera, Jaume Rigau, Imma Boada, Miquel Feixas, Mateu Sbert
IEEE Transactions on Image Processing 18(13), 1601-1612
- A New Approach to Salt-and-Pepper Noise Removal for Color Image
Qing Xu, Rui Zhang, Mateu Sbert
Fifth International Joint Conference on INC, IMS and IDC, 1573-1576
- Efficient Animation Rendering Based on Spatio-Temporal Coherence
Qing Xu, Huaping Chen, Mateu Sbert
First IEEE International Conference on Information Science and Engineering, 1223-1226
- Screen Space Obscurances
Nicolau Sunyer, Jesús Gumbau, Miquel Chover, Mateu Sbert
Congreso Español de Informática Gráfica CEIG, 251-254
- Simulación de Lluvia sobre Escenas Dinámicas
Nicolau Sunyer, Anna Puig-Centelles, Oscar Ripollés, Miquel Chover, Mateu Sbert
Congreso Español de Informática Gráfica CEIG, 247-250
- A Unified Information-Theoretic Framework for Viewpoint Selection and Mesh Saliency
Miquel Feixas, Mateu Sbert, Francisco González
ACM Transactions on Applied Perception 6(1), 1
- From obscurances to ambient occlusion: A survey
Alex Méndez, Mateu Sbert
The Visual Computer 25(2), 181-196
- Improved adaptive antialiasing for ray tracing implicit surfaces
Jorge Flórez, Mateu Sbert, M Sainz, Josep Vehí
International Journal of Computer Information Systems and Industrial Management Applications, 9-14
-
2008
- Obscurance-based Volume Rendering Framework
Marc Ruiz, Imma Boada, Ivan Viola, Stefan Bruckner, Miquel Feixas, Mateu Sbert
IEEE/ EG Symposium on Volume and Point-Based Graphics (2008)
- Partial, Multi-scale Precomputed Radiance Transfer
Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth, Mateu Sbert
24th Spring Conference on Computer Graphics, 75-82
- Global Illumination in Games with Multi-scale PRT
Tamás Umenhoffer, László Szirmay-Kalos, László Szécsi, Balázs Tóth, Mateu Sbert
Computer Graphics & Geometry Journal 10
- Similarity-based Exploded Views
Marc Ruiz, Ivan Viola, Imma Boada, Stefan Bruckner, Miquel Feixas, Mateu Sbert
8th International Symposium on Smart Graphics 5166, 154-165
- Viewpoint-driven Simplification Using Mutual Information
Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas
Computers & Graphics Journal 32(4), 451-463
- Fast Visualisation and Interactive Design of Deterministic Fractals
Sven Banisch, Mateu Sbert
Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging, 17-24
- Informational Dialogue with Van Gogh´s Paintings
Jaume Rigau, Miquel Feixas, Mateu Sbert
Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging, 115-122
- Improving Multipath Radiosity with Bundles of Parallel Lines
Roel Martínez, Mateu Sbert, László Szirmay-Kalos
Computer Graphics Forum 27(6), 1632-1646
- Efficient Reuse of Paths in Random Walk Radiosity
Francesc Castro, Mateu Sbert, John H. Halton
Computers & Graphics 32(1), 65-81
- Informational Aesthetics Measures
Jaume Rigau, Miquel Feixas, Mateu Sbert
IEEE Computer Graphics & Applications 28(2), 24-34
- View-point based Ambient Occlusion
Francisco González, Mateu Sbert, Miquel Feixas
IEEE Computer Graphics & Applications 28(2), 44-51
- Viewpoint-based Simplification using f-divergences
Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas
Information Sciences 178(11), 2375-2388
- GPU-based Techniques for Global Illumination Effects
László Szirmay-Kalosászló, Szécsi László, Mateu Sbert
Synthesis Lectures on Computer Graphics and Animation 2(1), 1-275
- Improving Multipath Radiosity with Bundles of Parallel Lines
László Szirmay-Kalos, Roel Martínez, Mateu Sbert
- Obscurance-based Volume Rendering Framework
Marc Ruiz, Imma Boada, Ivan Viola, Stefan Bruckner, Miquel Feixas, Mateu Sbert
joint Eurographics/IEEE VGTC Symposium, 113-120
2007
- Multi-layered indirect texturing for tree rendering
Ismael García, Gustavo Patow, Mateu Sbert, László Szirmay-Kalos
Third Eurographics conference on Natural Phenomena, 55-62
- View-based Shape Similarity using Mutual Information Spheres
Francisco González García, Miquel Feixas, Mateu Sbert
Eurographics (Short Paper), 21-24
- Applications of Information Theory to Computer Graphics Part I: Introduction
Mateu Sbert, Miquel Feixas, Jaume Rigau, Ivan Viola, Miguel Chover,
Eurographics Tutorial
- Viewpoint Entropy-Driven Simplification
Pascual Castelló, Mateu Sbert, Miquel Chover, Miquel Feixas
The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS, 249-256
- Fast GPU-based reuse of paths in radiosity
Francesc Castro, Gustavo Patow, Mateu Sbert, John H. Halton
Monte Carlo Methods and Applications 13(4), 253-273
- A Novel Adaptive Sampling by Tsallis Entropy
Qing Xu, Mateu Sbert, Lianping Xing, Jianfeng Zhang
Computer Graphics, Imaging and Visualisation (CGIV), 5-10
- Conceptualizing Birkhoff´s Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
Jaume Rigau, Miquel Feixas, Mateu Sbert
Computational Aesthetics : 105-112
- An Information-Theoretic Ambient Occlusion
Francisco González, Mateu Sbert, Miquel Feixas
Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging: 29-36
- AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination
Qing Xu, Mateu Sbert, Miquel Feixas, Jianfeng Zhang
Computational Science and Its Applications (ICCSA), 602-611
- A New Way to Re-using Paths
Qing Xu, Mateu Sbert
Computational Science and Its Applications (ICCSA), 741-750
- Registration-Based Segmentation Using the Information Bottleneck Method
Anton Bardera, Miquel Feixas, Imma Boada, Jaume Rigau, Mateu Sbert
Iberian Conference on Pattern Recognition and Image Analysis (IbPRIA), 130-137
- A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity
Jaume Rigau, Miquel Feixas, Mateu Sbert
International Conference on Computational Science (ICCS), 105-113
- Guaranteed Adaptive Antialiasing Using Interval Arithmetic
Jorge Flórez, Mateu Sbert, Miguel ángel Sainz, Josep Vehí
International Conference on Computational Science (ICCS), 166-169
- Interactive Global Illumination with Precomputed Radiance Maps
László Szécsi, László Szirmay-Kalos, Mateu Sbert
ShaderX6 Advanced Rendering Techniques, Course Technology
- A new adaptive sampling technique for Monte Carlo global illumination
Qing Xu, Mateu Sbert, Miquel Feixas, Jizhou Sun
10th IEEE International Conference on Computer-Aided Design and Computer Graphics, 191-196
- Efficient ray tracing using interval analysis
Jorge Flórez, Mateu Sbert, Miguel A Sainz, Josep Vehí
International Conference on Parallel Processing and Applied Mathematics, 1351-1360
- A new approach to impulse noise removal for color image
Qing Xu, Rui Zhang, Mateu Sbert
International Conference on Multimedia and Expo (ICME), 1667-1670
2006
- Parallel implementation of a ray tracing of implicit surfaces using Interval Arithmetic
Jorge Flórez, Mateu Sbert, Josep Vehí, Miguel A. Sainz
GAMM - IMACS International Symposion on Scientific Computing, Computer Arithmetic and Validated Numerics
- Adaptive Sampling Based on Fuzzy Inference
Qing Xu, Lianping Xing, Wei Wang, Mateu Sbert
4th international conference on Computer graphics and interactive techniques in Australasia and Southeast, 311-317
- Importance-Driven Focus of Attention
Ivan Viola, Miquel Feixas, Mateu Sbert, Meister Eduard Groeller
IEEE Transactions on Visualization and Computer Graphics 12(5), 933-940
- Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering
Qing Xu, Mateu Sbert, Wei Wang, Lianping Xing
Lecture notes in computer science 4035, 148
- Improving the Interval Ray Tracing of Implicit Surfaces
Jorge Flórez, Mateu Sbert, Miguel Sainz, Josep Vehí
Advances in Computer Graphics, 655-664
- GPUGI: Global Illumination Effects on the GPU
László Szirmay-Kalos, László Szécsi, Mateu Sbert
Eurographics (Tutorial), 1201-1278
- Light Animation with Precomputed Light Paths on the GPU
László Szécsi, László Szirmay-Kalos, Mateu Sbert
Proceedings of Graphics Interface, 187-194
- Realtime automatic selection of good molecular views
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Antoni Llobet
Computers & Graphics 30(1), 98-110
- Systematic Sampling in Image-Synthesis
Mateu Sbert, Jaume Rigau, Miquel Feixas, László Neumann
International Conference on Computational Science and Its Applications (ICCSA), 449-458
- Techniques for Computing Viewpoint Entropy of a 3D Scene
Pascual Castelló, Mateu Sbert, Miquel Chover, Miquel Feixas
International Conference on Computational Science (ICCS), 263-270
- Técnicas para Calcular la Entropía Dependiente de la Vista de una Escena 3D
Pascual Castelló, Miquel Chover, Mateu Sbert, Miquel Feixas
XV Congreso Español de Informática Gráfica, 277-280
- An Information-Theoretic Approach to Shape Complexity
Jaume Rigau, Miquel Feixas, Mateu Sbert
Computer Graphics & Geometry 8(1), 10-21
- Medical Image Registration based on BSP and Quad-tree partitioning
Anton Bardera, Miquel Feixas, Imma Boada, Jaume Rigau, Mateu Sbert
Proceedings of the Third International Workshop on Biomedical Image Registration 2006, Utrecht, Netherlands, July 2006
- High-dimensionals normalized mutual informacion for image registration using random lines
Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
Third International Workshop on Biomedical Image Registration 4057, 264-271
- Compression based image registration
Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
IEEE International Symposium on Information Theory, 436-440
- Efficient rendering of light and camera animation for navigating a frame array
àlex Méndez-Feliu, Mateu Sbert
Computer Animation and Social Agents (CASA)
- Obscurances in General Environments
àlex Méndez-Feliu, Mateu Sbert
Graphicon
- A Unified Information-Theoretic Framework for Viewpoint Selection and Mesh Saliency
Miquel Feixas, Mateu Sbert, Francisco González
IIiA-06-06-RR, Institut d´Informàtica i Aplicacions, Universitat de Girona (Girona, Spain)
- A Monte Carlo-based Fiber Tracking Algorithm using Diffusion Tensor MRI
Ferran Prados, Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
19th IEEE International Symposium on Computer-Based Medical Systems, 353-358
- Realtime automatic selection of good molecular views
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Antoni Llobet
Computers & Graphics 30(1), 98-110.
- Reusing Frames in Camera Animation
àlex Méndez-Feliu, Mateu Sbert, László Szirmay-Kalos
Journal of WSCG, 14(1-3), 97-104
- Real-time Obscurances with Color Bleeding
à. Méndez-Feliu, Mateu Sbert, Jordi Catà, Nicolau Sunyer, Sergi Funtané
SHADERX4 Sebastian St-Laurent and Wolfrang Engel
2005
- Real-Time Multiple Scattering in Participating Media with Illumination Networks
László Szirmay-Kalos, Mateu Sbert, Tamás Ummenhoffer
Rendering Techniques, 277-282
- Go with Winners Strategy in Path-Tracing
László Szirmay-Kalos, György Antal, Mateu Sbert
Journal of WSCG 13(2), 49-56
- Viewpoint Quality: Measures and Applications
Mateu Sbert, Dimitri Plemenos, Miquel Feixas, Francisco González
1st Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, 185-192
- Shape Complexity Based on Mutual Information
Jaume Rigau, Miquel Feixas, Mateu Sbert
IEEE International Conference on Shape Modeling and Applications, 355-360
- Point Sampling with Uniformly Distributed Lines
Jordi Rovira, Peter Wonka, Francesc Castro, Mateu Sbert
Symposium on Point-Based Graphics (PBG05), 109-118
- An Information Theoretic Framework for Image Complexity
Jaume Rigau, Miquel Feixas, Mateu Sbert
Eurographics Workshop on Computacional Aesthetics in Graphics, Visualization and Imaging, 177-184
- Benford´s Law for Natural and Synthetic Images
Esteve del Acebo, Mateu Sbert
the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging, 169-176
- Tree rendering with billboard clouds
Ismael García, Mateu Sbert, László Szirmay-Kalos,
Third Hungarian Conference on Computer Graphics and Geometry
- Leaf Cluster Impostors for Tree Rendering with Parallax
I. Garcia, Mateu Sbert, Låszló Szirmay-Kalos
Eurographics (Short Presentations), 69-72
- Medical Image Registration Based on Random Line Sampling
Anton Bardera, Miquel Feixas, Imma Boada, Mateu Sbert
IEEE Internacional Conference on Image Processing (ICIP) 2005(1), II-1157-60
- Estimation of the Probability of Congestion using Monte Carlo method in OPS Networks
Anna Urra, Jose L. Marzo, Mateu Sbert, Eusebi Calle
10 th IEEE Symposium on Computers and Communications (ISCC), 561-566
- Go with the Winners Strategy in Path Tracing
László Szirmay-Kalos, György Antal, Mateu Sbert
Journal of WSCG
- Computational Aesthetics
Lázló Neumann, Mateu Sbert, Bruce Gooch, Werner Purgathofer
- Adaptive sampling for Monte Carlo global illumination using Tsallis entropy
Qing Xu, Shiqiang Bao, Rui Zhang, Ruijuan Hu, Mateu Sbert
International Conference on Computational and Information Science (CIS), 989-994
2004
- Reusing paths in radiosity and global illumination
Mateu Sbert, Philippe Bekaert, John Halton
Monte Carlo Methods and Applications (MCMA) 10(3-4)
- Combining Light Animation with Obscurances for Glossy Environments
àlex Méndez-Feliu, Mateu Sbert
Computer Animation and Virtual Worlds 15(3-4), 463-470
- Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
László Szirmay-Kalos, Mateu Sbert, László Szécsi
Computer Graphics Forum (Eurographics) 23(3), 585-593.
- Real-time Light Animation
Mateu Sbert, László Szirmay-Kalos, László Szécsi
Computer Graphics Forum (Eurographics) 23(3), 291-299
- Point-Based Modeling from a single image
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
International Conference on Computational Science (ICCS), 245-251
- Fast Multipath Radiosity using Hierarchical Subscenes
Francesc Castro, Mateu Sbert, László Neumann
Computer Graphics Forum 23(1), 43-54
- Metropolis Iteration
László Szirmay-Kalosaszlo, Benedek Balázs, Mateu Sbert
Journal of WSCG 12(1-3), 451-458
- Bandwidth Reduction for Remote Navigation Systems Through View Prediction and Progressive Transmission
Pere-Pau Vázquez, Mateu Sbert
Future Generation Computer Systems 20(8), 1251-1262
- An information theoretic framework for image segmentation
Jaume Rigau, Miquel Feixas, Mateu Sbert
International Conference on Image Processing (ICIP) 2, 1193-1196
- Reuse of paths in light source animation
Mateu Sbert, Francesc Castro, John Halton
Computer Graphics International, 532-535
- On viewpoint complexity of 3D scenes
Dimitri Plemenos, Mateu Sbert, Miquel Feixas
International Conference GraphiCon, 24-31
- On the fly best view detection using graphics hardware
Pere-Pau Vázquez, Mateu Sbert
4th International Conference on Visualization, Image, and Image Processing, 625-630
- Comparing hemisphere sampling techniques for obscurance computation
àlex Méndez-Feliu, Mateu Sbert
Proceedings of the International Conference on Computer Graphics and Artificial Intelligence
- Medical image segmentation based on mutual information maximization
Jaume Rigau, Miquel Feixas, Mateu Sbert, Anton Bardera, Imma Boada
Medical Image Computing and Computer-Assisted Intervention (MICCAI), 135-142
2003
- Fast realistic lighting for video games
Andrey Iones, Anton Krupkin, Mateu Sbert, Sergey Zhukov
IEEE Computer Graphics & Applications, 54-64
- A Multiple Depth Buffer Implementation for Radiosity
Roel Martínez, László Szirmay-Kalos, Mateu Sbert
International Conference on Computational Science and Its Applications (ICCSA), 346-355
- Combining Global and Local Global-Illumination Algorithms Grgy Antal
Roel Martínez, Ferenc Csonka, Mateu Sbert, László Szirmay-Kalos
Proceedings of Spring Conference on Computer Graphics (SCCG), 185-192
- Information-Theory-Based Oracles for Hierarchical Radiosity
Jaume Rigau, Miquel Feixas, Mateu Sbert
International Conference on Computational Science and Its Applications (ICCSA), 275-284.
- Entropy-Based Adaptive Sampling
Jaume Rigau, Miquel Feixas, Mateu Sbert
Graphics Interface
- Perception-based illumination information measurement and light source placement
Pere-Pau Vázquez, Mateu Sbert
International Conference on Computational Science and Its Applications (ICCSA), 306-316
- Fast adaptive selection of best views
Pere-Pau Vzquez, Mateu Sbert
International Conference on Computational Science and Its Applications (ICCSA), 295-305
- Real-Time Obscurances with Color Bleeding
Alex Méndez, Mateu Sbert, Jordi Cata
Proceedings of Spring Conference on Computer Graphics (SCCG), 171-176
- Automatic Indoor Scene Exploration
Pere-Pau Vázquez Alcocer, Mateu Sbert
6th International Conference on Computer Graphics and Artificial Intelligence, 13-24
- Refinement Criteria Based on f-Divergences
Jaume Rigau, Miquel Feixas, Mateu Sbert
Eurographics Symposium on Rendering, 260-269
- Color Appearance in Multispectral Radiosity
László Neumann, Francesc Castro, László Neumann, Mateu Sbert
2nd Computer Graphics and Geometry Conference, 183-194
- Automatic View Selection Using Viewpoint Entropy and its Application to Image-Based Modeling
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Wolfgang Heidrich
Computer Graphics Forum 22(4), 689-700
- Systematic Sampling in Ray Tracing
Mateu Sbert, Jaume Rigau, Miquel Feixas, László Neumann
IVth IMACS Seminar on Monte Carlo Methods (MCM)
- Obscurances for ray-tracing
Alex Méndez, Mateu Sbert, László Neumann
Eurographics 2003 Poster Presentation
- Real-time obscurances with Color Bleeding
Alex Méndez, Mateu Sbert, Jordi Cata
(The Three Cubes Demo) Video Presentation, Eurographics
- Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques Tutorial
T. Kollig Keller, Mateu Sbert, László Szirmay-Kalos
Eurographics
- Refinement Criteria for Global Illumination using Convex Functions
Jaume Rigau, Miquel Feixas, Mateu Sbert
Compositional Data Analysis Workshop, Girona.
2002
- Bandwidth Reduction Techniques for Remote Navigation Systems
Pere-Pau Vázquez, Mateu Sbert
International Conference on Computational Science (ICCS), 249-257
- Automatic Keyframe Selection Techniques for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy
Pere-Pau Vázquez, Mateu Sbert
Journal of WSCG 10(1-2), 461-468
- Image-Based Modeling Using Viewpoint Entropy
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Wolfgang Heidrich
Advances in Modelling, Animation and Rendering, 267-279
- Viewpoint Entropy: A New Tool for Obtaining Good Views of Molecules
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Antoni Llobet
Joint Eurographics-IEEE TCVG Symposium on Visualization 22, 183-188
- Accelerating path tracing by re-using paths
Philippe Bekaert, Mateu Sbert, John H Halton
Rendering Techniques (Eurographics Workshop on Rendering) 2, 125-134
- Applications of Information Theory to Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau, Francesc Castro, Pere-Pau Vázquez
Invited Talk, 3IA´ 2002
- A Hardware Based Implementation
Roel Martínez, László Szirmay-Kalos, Mateu Sbert
Advances in Modelling, Animation and Rendering, 377-388
- Fuzzy Random Walk
Francesc Castro, Miquel Feixas, Mateu Sbert
Advances in Modelling, Animation and Rendering, 389-396
- Quasi-Monte Carlo techniques in Multipath radiosity
Francesc Castro, Mateu Sbert
Homenatge a Lluis Santalo, Catedra Lluis Santalo d´Aplicacions a la Matematica
- Optimal ray shooting in Monte Carlo radiosity
Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert Tobler, Werner Purgathofer
Computers & Graphics 26(2), 351-354
- New Contrast Measures for Pixel Supersampling
Jaume Rigau, Miquel Feixas, Mateu Sbert
Advances in Modeling, Animation and Rendering, 439-451
- Entropy-Based Adaptive Supersampling
Jaume Rigau, Miquel Feixas, Mateu Sbert
The 13th Eurographics Workshop on Rendering, Poster Papers Proceedings, 63-70
- Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity
Miquel Feixas, Jaume Rigau, P. Bekaert, Mateu Sbert
Short Presentations of Eurographics, 325-333
2001
- Parallel Implementation of Stochastic Iteration
Roel Martínez, László Szirmay-Kalos, Mateu Sbert, Ali Mohamed Abbas
The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 344-351
- Visibility Complexity of Animation in Flatland
Jaume Rigau, Miquel Feixas, Mateu Sbert
The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 352-359
- Progressive Light Path Building
László Szirmay-Kalos, György Antal, Mateu Sbert
The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 411-418
- View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland
Jaume Rigau, Miquel Feixas, Philippe Bekaert, Mateu Sbert
Spring Conference on Computer Graphics (SCCG), 173-180
- Viewpoint Selection using Viewpoint Entropy
Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Wolfgang Heidrich
6th International Fall Workshop Vision, Modeling and Visualization (VMV) 1, 273-280
2000
- Optimal Absorption Probabilities for Random Walk Radiosity
Mateu Sbert
Graphical Models 62(1), 56-70
- Scene visibility complexity in flatland
Jaume Rigau, Miquel Feixas, Mateu Sbert
RR IIiA-00-03-RR, Institut d´Informàtica i Aplicacions, Universitat de Girona
- Visibility complexity of animation in flatland
Miquel Feixas, Jaume Rigau, Mateu Sbert
Research Report IIiA-00-05-RR, Institut d´Informàtica i Aplicacions, Universitat de Girona (Girona, Spain)
- Pyramidal hemisphere subdivision radiosity. Definition and improvements
Vincent Jolivet, Dimitri Plemenos, Mateu Sbert
Journal of WSCG 8(1-3), 228-235
- Incoming First-shot for Non-Diffuse Global Illumination
László Szirmay-Kalos, Mateu Sbert, Roel Martínez, Robert F Tobler
Spring Conference on Computer Graphics
- The Computation of Higher-Order Radiosity Approximations with a Stochastic Jacobi Iterative Method
Philippe Bekaert, Mateu Sbert, Yves D Willems
Spring Conference of Computer Graphics (SCCG)
- A New Variance Reduction Technique for Monte Carlo Form Factor Computation and Stochastic Jacobi Radiosity
Philippe Bekaert, Mateu Sbert, Yves D Willems
Proceedings of the Eleventh Eurographics Workshop on Rendering
- Visibility Complexity of a Region in Flatland
Jaume Rigau, Miquel Feixas, Mateu Sbert
Eurographics´00 short paper, 159-163
- Parallel Multipath with Bundles of Lines
Roel Martínez, Mateu Sbert, László Szirmay-Kalos
Proceedings of the Third Eurographics Workshop on Parallel Graphics Visualisation
- Adaptive Multipath with Bundles of Parallel Lines
Roel Martínez, László Szirmay-Kalos, Mateu Sbert
3rd International Conference on Visual Computing
- Answering to ´What is the criterion?´ questions using integral geometry tools
A.Iones, S.Zukhov, A.Krupkin, Mateu Sbert
Research Report IIiA 00-12-RR, Institut d´Informatica i Aplicacions, Universitat de Girona
-
Extended Ambient Term
Francesc Castro, László Neumann, Mateu Sbert
Journal of Graphics Tools 5(4), 1-7
1999
- Entropy of scene visibility
Miquel Feixas, Esteve del Acebo, Mateu Sbert
WSCG´99, Plzen, February 1999.
- An information theory framework for the analysis of scene complexity
Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert
Eurographics´99.
- Information Theory tools for scene discretization
Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert
Rendering Techniques´99 (Proceedings of the 10th Eurographics Workshop on Rendering), 95-106
- Gathering for free in random walk radiosity
Mateu Sbert, Alex Brusi and Philippe Bekaert
Rendering Techniques´99 (Proceedings of the 10th Eurographics Workshop on Rendering), 89-94.
1998
- Random walk radiosity with infinite path length
Mateu Sbert
Computer Graphics 22(2-3), 161-166
- Gathering multi-path: a new Monte Carlo algorithm for radiosity
Mateu Sbert, Roel Martínez, Xavier Pueyo
Winter School of Computer Graphics (WSCG)
- Quasi-Monte Carlo and extended first shot improvements to the multi-path method for radiosity
Francesc Castro, Roel Martínez, Mateu Sbert
Spring Conference on Computer Graphics´98, 91-102
- Information Theory and Form Factors
Esteve del Acebo, Miquel Feixas, Mateu Sbert
3IA´98, Limoges, April 1998.
- Random walk radiosity with generalized absorption probabilities
Mateu Sbert
Computer Graphics International (CGI), 658-665
- Random walk radiosity with generalized transition probabilities
Mateu Sbert, Alex Brusi, Robert Tobler, Werner Purgathofer
Research Report IIiA-98-07-RR, Institut d´Informàtica i Aplicacions, Universitat de Girona
- A new Form-Factor Analogy and its Application to Stochastic Global Illumination Algorithms
Robert Tobler, László Neumann, Mateu Sbert, Werner Purgathofer
Rendering Techniques´98, 35-44
- Hierarchical Monte Carlo Radiosity
Philippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert, Yves D Willems
Rendering Techniques´98, 259-268
- Application of quasi-Monte Carlo sampling to the multi-path method for radiosity
Francesc Castro, Mateu Sbert
Proceedings of the Third International Conference on Monte Carlo and quasi Monte Carlo methods in scientific computing, Springer series Lecture Notes in Computational Science and Engineering, Springer Berlin,1998.
- Scene continuous mutual information as least upper bound of discrete one
Miquel Feixas, Mateu Sbert
1998IIiA-98-27-RR, Institut d´Informàtica i Aplicacions, Universitat de Girona
1997
1996
1995
- Global Monte-Carlo. A Progressive solution
Mateu Sbert, Fredric Pérez, Xavier Pueyo
Rendering Techniques, 231-239
- Integral Geometry Methods for Form Factor Computation
Mateu Sbert, Xavier Pueyo
Encuentros Encuentros de Geometria Computacional
1994
- Paralelización del método global de Monte-Carlo para el cálculo de factores de forma
A. Ferré, Mateu Sbert, J.L. Marzo
CEIG´94 , Zaragoza (España)
1993