A method to generate motion blur images for radiosity
scenes is presented.
The method, based
on Global Monte Carlo techniques, is intended to perform an accurate
lighting simulation of the effect.
Once the illumination is computed
a rendering step consisting on an accumulation buffer approach is used
to obtain the motion blur images.
Due to the fact that radiosity solutions are view independent they
can be used to
obtain motion blur images from different points of view
with a single rendering step, once we have the
illumination computed.
Results show that the illumination computed with the
method is correct.
The proposed method is well suited for
being included in the whole computation of animations in a
radiosity environment.