latest news

03.04.2010

skylineEngine and buildingEngine projects have moved here!

09.09.2009

skylineEngine (previously urbanEngine) (v1.5) released!

16.07.2009

urbanEngine (v1.0) released!

16.07.2009

XMLShape renamed as buildingEngine

10.02.2009

XMLShape version 2.0 now available

13.11.2008

Finally, Kinighht Lore 2006 project has a web page

29.10.2008

XMLShape version 1.5 now available

22.09.2008

LeoMCAD page alive and kicking!

22.09.2008

XMLShape page alive and kicking!

21.09.2008

Projects Page Opened.

Project links

legal information

All binaries, code and information in general, is provided as is, without any express or implied warranty for accuracy, accessibility of any kind.

People Involved

Jes�s Amador P�rez Mart�n
Francisco Gonz�lez Garc�a
Gustavo Patow

introduction

This projects aims at building a simple, yet useful tool for playing with virtual Lego toys: the connectors.

It is based on the popular LDraw format (initially authored by James Jessiman and now being followed by lots of enthusiast developers), and is a modification of the LeoCAD code, generously provided by Leonardo Zide

Documentation

We wrote a small documentation file for the 1.0 version, whcih can be read here (pdf file, english). Other, more in depth documentation, available only in spanish. If you want to read it, just drop me an e-mail

We recently published a paper about the project (available at my ViRVIG publicaitons page):
   LeoMCAD: A Lego-based Mechanical CAD system
   Gonzalez, Francisco; Jesus Amador Perez; Patow, Gustavo A.
   Spanish Computer Graphics Conference (CEIG), 2018.
   DOI: 10.2312/ceig.20181163

"To do" plans

There are thousands of thing we would like to improve from this implementation. A few are

  • make it compile again
  • clean up the code

Downloads

Version 2.0 can be downloaded here!!

Beware! This code was compiled with Microsoft Visual C++ 6.0, so cannot be compiled with newer versions until the code is fixed to do so!