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Who am I?

Now that you've seen my name and face, I will get you to know me better.
I was born in Barcelona in 1975.
My first computer was a Sony MSX2 at the end of 1989 and I fell amazed by its 256 colors and 128 Kb of RAM.
My first program was an infinite loop (of course!) that painted random circles (i.e., random position, random radius and random color) on the screen.
It's no surprise, though, that after my Computer Science Engineering, now I'm doing my PhD using Monte Carlo techniques applied to real-time illumination of video-game environments.
My doctorate program is from the Universitat Politècnica de Catalunya, and my research activities are performed at the Universitat de Girona, Institut d'Informàtica i Aplicacions. I have a grant from the Ministerio de Ciencia y Tecnología linked to the project TIC-2001-2416-C03.

Research Interests

Fast realistic rendering, ray-tracing and radiosity.
Real-time rendering.

PhD Thesis

Fast Photorealistic Techniques to Simulate Global Illumination in Videogames and Virtual Environments


Look at Txapulín's web page and Txapulín diaries to know more about my non-computer-related life.
Departament d'Informàtica i Matemàtica Aplicada
Universitat de Girona
Campus de Montilivi, Edifici P4, Despatx 241
17071 Girona
Tel: 34-972-418831
Fax: 34-972-418792
email: amendezATima.udg.es

Last modification: June 15th 2006, 13h30